Bhargava 6063bd1724 Help Project:
1. Initial Commit - a boiler plate code and POC to realize the concept of context
sensitive help
2. Frontend code written in ReactJS
3. Backend code written in Java, Spring Boot Framework
4. Frontend Start:
        pre-requisites : node, npm
	npm run dev  ==> to start the frontend vite server
5. Backend Start:
	pre-requisites : java, mvn
        mvn spring-boot:run  ==> to start the backend server
6. Visit http://localhost:5173/ for basic demo of help, press F1 in textboxes
7. Visit http://localhost:5173/editor and enter "admin123" to add/modify texts.

Happy Coding !!!

Thank you,
Bhargava.
2025-07-04 15:54:13 +05:30

73 lines
2.8 KiB
JavaScript

// This file replaces `index.js` in bundlers like webpack or Rollup,
// according to `browser` config in `package.json`.
let { urlAlphabet } = require('./url-alphabet/index.cjs')
let random = bytes => crypto.getRandomValues(new Uint8Array(bytes))
let customRandom = (alphabet, defaultSize, getRandom) => {
// First, a bitmask is necessary to generate the ID. The bitmask makes bytes
// values closer to the alphabet size. The bitmask calculates the closest
// `2^31 - 1` number, which exceeds the alphabet size.
// For example, the bitmask for the alphabet size 30 is 31 (00011111).
// `Math.clz32` is not used, because it is not available in browsers.
let mask = (2 << (Math.log(alphabet.length - 1) / Math.LN2)) - 1
// Though, the bitmask solution is not perfect since the bytes exceeding
// the alphabet size are refused. Therefore, to reliably generate the ID,
// the random bytes redundancy has to be satisfied.
// Note: every hardware random generator call is performance expensive,
// because the system call for entropy collection takes a lot of time.
// So, to avoid additional system calls, extra bytes are requested in advance.
// Next, a step determines how many random bytes to generate.
// The number of random bytes gets decided upon the ID size, mask,
// alphabet size, and magic number 1.6 (using 1.6 peaks at performance
// according to benchmarks).
// `-~f => Math.ceil(f)` if f is a float
// `-~i => i + 1` if i is an integer
let step = -~((1.6 * mask * defaultSize) / alphabet.length)
return (size = defaultSize) => {
let id = ''
while (true) {
let bytes = getRandom(step)
// A compact alternative for `for (var i = 0; i < step; i++)`.
let j = step | 0
while (j--) {
// Adding `|| ''` refuses a random byte that exceeds the alphabet size.
id += alphabet[bytes[j] & mask] || ''
if (id.length === size) return id
}
}
}
}
let customAlphabet = (alphabet, size = 21) =>
customRandom(alphabet, size, random)
let nanoid = (size = 21) =>
crypto.getRandomValues(new Uint8Array(size)).reduce((id, byte) => {
// It is incorrect to use bytes exceeding the alphabet size.
// The following mask reduces the random byte in the 0-255 value
// range to the 0-63 value range. Therefore, adding hacks, such
// as empty string fallback or magic numbers, is unneccessary because
// the bitmask trims bytes down to the alphabet size.
byte &= 63
if (byte < 36) {
// `0-9a-z`
id += byte.toString(36)
} else if (byte < 62) {
// `A-Z`
id += (byte - 26).toString(36).toUpperCase()
} else if (byte > 62) {
id += '-'
} else {
id += '_'
}
return id
}, '')
module.exports = { nanoid, customAlphabet, customRandom, urlAlphabet, random }